100 rogues sommon
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Whether it is a torch to light up the dark caves or a mirror for looking around the next bend, college of creation bards can have it ready to go in only a few short bars.
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With their performance of creation ability, these bards are able to conjure whatever supplies their party may need (within the confines of the ability). Some still tap into the very power of creation to summon supplies and items out of thin air, a versatility that shows how D&D's bard went from too weak to overpowered. Some bards are incorrigible smooth-talkers, others performative fencers. Bearing in mind that the average party consists of 3-5 adventurers, a subclass can be as specialized as it needs to be thanks to implied support from other dungeon-delvers.ĭespite a reputation entwined with the complications of D&D romance, Bards are some of the most versatile player characters in Dungeons and Dragons, with their skillset being as broad or as specialized as need be depending on the player. Whether this is roving goblins, devious traps, or brain-melting puzzles, a D&D subclass that's hard to counter in combat and has advantages in dealing with any obstacles can be considered viable. The best subclasses for dungeon-crawling campaigns must focus on making sure that the character is equipped to deal with as many of the challenges one would find in a typical dungeon as possible. Related: D&D: Best Lawful Good NPCs That Work In Any Campaign Subclasses that are primarily roleplay-focused may be better saved for campaigns with similar goals.
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Any subclass that has its primary focus on one or both of these pillars can be incredibly useful in a dungeon crawl scenario. When thinking of Dungeons & Dragons' classic "Three Pillars", this satisfies two of them: exploration and combat. A dungeon crawl is a style of play primarily focused on navigating an enclosed area, fighting monsters, solving puzzles, and collecting loot.